Is Developing on the Best… the Best?Thu, 04 Apr, 2013
My 15” MacBook Pro Retina Display is awesome. It’s such a powerful, beautifully designed machine, and it does everything I want it to (and about a million things more). But sometimes it’s even too good. Everything on it has been so optimized by Apple and everything is so absolutely perfect on the 5 million-pixel display that developing on it gives me a false sense of security. It’s not like the real world, but I’ve been conditioned to think it is.
It’s been about eight months since I got this machine, and I’ve grown accustomed to the display’s vibrancy, clarity, and sharpness of colors, images, and (most importantly) text. The reason I say this about text is that since fonts are scalable vectors, my MacBook renders them with incredible resolution that other displays can’t reproduce. Let’s play a game. I’ll let you pick which of the following two images is of text on my display and which isn’t.
The problem with me growing accustomed to this kind of resolution is that whenever I go about making something, I’m biased to believe what I’m looking at is normal when it really isn’t at all. After I’m totally satisfied with how the design of something looks, I’ll pull it up on another machine only to find out that it just doesn’t look as good as I thought it did, and I’ll have to rethink some things. I really have an issue with this because when I develop, I try to put myself in the shoes of the user. With this retina-induced disability though, I fall short of doing so.
I guess until the rest of the world’s displays catch up, I’ll just use my external monitors some more to get my head out of the clouds.Comment